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Re:Behind the Pretty Frames: Elden Ring by the_doctah on Thursday May 26, 2022 @02:13PM (#31521640)
> The first guy you meet outside the cave tells you to follow the guidance of grace. The graces around the main storyline literally point to the next grace or way to go. If you follow the road you'll get there.

That's kind of my point though, because, at the beginning of the game, going straight to Stormveil Castle is not the optimal path. The optimal path is to go through East Limgrave and then Weeping Peninsula to get some levels and some gear. Guidance of Grace leads you away from that. Pretty unintuitive for the very first waypoints of the game.

Re:Behind the Pretty Frames: Elden Ring by agentwiggles on Thursday May 26, 2022 @03:16PM (#31522314)
I agree with some of the critique here, but the lesson I took from the experience of following those first graces was "oh, I guess I'm going to need to be stronger to fight this guy, guess I'll go wander around and level up" - which I think is _exactly_ the lesson that the designers intended.
Re:Behind the Pretty Frames: Elden Ring by godelski on Thursday May 26, 2022 @03:47PM (#31522600)
That's exactly what I did and I've been having a ton of fun. "Okay, I'm not ready for this person yet, but there's all these other things around me, let's go explore that and I should be leveled up and just better at the game/controls by the time I come back." This means absolutely no grinding. The game also taught me to not fight everyone and to focus on skills rather than runes. The game is unfair, so you have to be unfair back.
Re:Behind the Pretty Frames: Elden Ring by oneoff786 on Thursday May 26, 2022 @04:51PM (#31523207)
This is what I did too. And my point is that it took me throughout the entirety of Caelid and liurnia which was stupid as shit. Because the rate of progression was extremely slow, especially when you’re just running past things, and the only area that’s particularly appropriate up front is castle Morne which is not advertised.

I don’t think the game is unfair. It’s boss design is great. It’s the pacing that’s shit. Margit was an awesome fight.

Re:Behind the Pretty Frames: Elden Ring by godelski on Thursday May 26, 2022 @05:50PM (#31523758)
> I don’t think the game is unfair

I disagree. It is very intentionally unfair. Two against one bosses where one has long range attacks and one is melee? One shot kills? Losing all your level progress when you die and being unable to retrieve them? This breaks a lot of the common game formulas. It forces you to just "get good" and think about your gameplay differently. But that's exactly what I like about the game. When you're getting you ass handed to you you often can't just come back at a higher level, but need to actually take new strategies. You can for the main questline but outside that you need to "get good"

Re:Behind the Pretty Frames: Elden Ring by oneoff786 on Thursday May 26, 2022 @08:36PM (#31524910)
There’s no one shot kills. If you get one shot it generally just means you don’t have enough vigor.

I’m not clear what you mean by outside the main quest line. The main quest line is the only noteworthy content. Everything can be done at a later level and probably will unless you’re using a guide to find everything in order. Malenia and mohg are outside the main quest line, technically I guess.

Re:Behind the Pretty Frames: Elden Ring by frumper on Thursday May 26, 2022 @10:33PM (#31525509)
I’m 65 hours into this and only have a vague idea what the main quest line is. I see something on the map and run to it. It’s fun to explore and there is so much. I’ve met a lot of random people that want me to do stuff. My only want in the game is a log of who I’ve talked to and what they said.
Re:Behind the Pretty Frames: Elden Ring by oneoff786 on Friday May 27, 2022 @05:07AM (#31527508)
It’s very easy to find random npcs. It’s incredibly difficult to find them again once they move. Some of them have natural points where you’re likely to encounter them progressing through the game normally, but only if you’ve already encountered all of their previous meeting points by that time.
Re:Behind the Pretty Frames: Elden Ring by frumper on Friday May 27, 2022 @10:15AM (#31529888)
I guess I don't take the attitude I need to find them again. If I do, great, if not, I still go over the next hill to see what's there. I find the open world exploration quite fun.
Re:Behind the Pretty Frames: Elden Ring by brnaftr361 on Friday May 27, 2022 @12:43AM (#31526069)
I unironically paid zero attention to Varre and accidentally tromped through and completed Weeping Peninsula without any instruction whatsoever. It just felt right. Very intuitive.