That's kind of my point though, because, at the beginning of the game, going straight to Stormveil Castle is not the optimal path. The optimal path is to go through East Limgrave and then Weeping Peninsula to get some levels and some gear. Guidance of Grace leads you away from that. Pretty unintuitive for the very first waypoints of the game.
I don’t think the game is unfair. It’s boss design is great. It’s the pacing that’s shit. Margit was an awesome fight.
I disagree. It is very intentionally unfair. Two against one bosses where one has long range attacks and one is melee? One shot kills? Losing all your level progress when you die and being unable to retrieve them? This breaks a lot of the common game formulas. It forces you to just "get good" and think about your gameplay differently. But that's exactly what I like about the game. When you're getting you ass handed to you you often can't just come back at a higher level, but need to actually take new strategies. You can for the main questline but outside that you need to "get good"
I’m not clear what you mean by outside the main quest line. The main quest line is the only noteworthy content. Everything can be done at a later level and probably will unless you’re using a guide to find everything in order. Malenia and mohg are outside the main quest line, technically I guess.
I did get lost in the beginning because this is my first souls game and the only other game I've really played in the last 10 years is botw. But I've always have a good sense of where to go. The times I don't I explore and find something that leads me down a side quest. There's definitely lots of breadcrumbs imo. I mean if you're lost just look at the map and go towards a castle.
I think what could be better is to be able to revisit people and talk to them about quest lines. Or have a log. Other than that I'm having the complete opposite experience of you and I'm sure I've died 500+ times in my 50 hrs.