Re:Ask HN: What game do you wish existed?
by jessermeyer on Wednesday May 25, 2022 @10:44AM
(#31505291)
While I've been waiting for this kind of game, some approximation I've been able to whet my appetite with is the old classic Baldur's Gate (I and II) with the following mods / optional settings.
Sword Coast Stratagems (radically improves AI, making mages especially terrifying), INSANE difficulty Double Damage (only damage dealt to your party is doubled) No Reload ("hard core" mode. No save scrumming).
These combinations turn the game into a strategically deep, and tactically rich experience. And just the hell more memorable.
Re:Ask HN: What game do you wish existed?
by hombre_fatal on Saturday May 28, 2022 @07:56PM
(#31544950)
Thanks for the recommendation, I’m goin got do a playthru with those mods.
Re:Ask HN: What game do you wish existed?
by SteveGoob on Wednesday May 25, 2022 @11:04AM
(#31505588)
I was about to recommend Caves of Qud, being a traditionally inspired rogue-like. However, it encourages slow and careful play over fast play. The game is brutally difficult and the main story long, so a run takes a long time, especially experience the content off the beaten path.
I don't think what it's you're looking for, but I do think it is an incredible game, and I have thoroughly enjoyed my time in it.
Re:Ask HN: What game do you wish existed?
by albrewer on Wednesday May 25, 2022 @11:18AM
(#31505788)
I've really enjoyed playing Downwell[0], which tangentially covers a lot of these points. I've also enjoyed FTL[1] and Into the Breach[2] (both made by the same people) because of the time crunch aspect and irreversibility of your actions, respectively.
[0] https://www.downwellgame.com/
The base game should actually be quite limited in scope, but if the idea takes off, additional levels and challenges (rather than gear and talents) will be added. Eventually a game like this should grown in depth only, adding nothing but intresting generators and randomized encounters, and enemies. Because otherwise you end up inflating good gear and talent progression, and there is only so many ways you can honestly make a +1 Weapon before it just becomes another +1 Weapon, but its green.