[1] https://store.steampowered.com/app/4920/Natural_Selection_2/
https://en.wikipedia.org/wiki/Natural_Selection_(video_game)
One of the players is the RTS "Commander", the rest are soldiers on the ground. The commanders role is to distribute both resources and information as necessary to the soldiers.
It was similar to what you are talking about. There was an RTS aspect with a tactical view where you ordered groups of units around, and an FPS aspect where you fought as an individual.
The gameplay was based around your tactical units being under balanced against the enemy, so you would have to choose where and how to use yourself as the superweapon to achieve the level objectives.
I was a developer on the game team which had representatives from the RTS and FPS teams (CnC and Medal of Honor). The first day you were on the team you had to play the lo-fi prototype which had the basic mechanics in place. It was frantic, exhausting, frustrating, and incredibly fun.
Obviously I can't talk about why it was cancelled, but if you look at the business environment and economy in the first couple of years after the xbox360 and ps3 were released, you can get a good idea.
I really wish that game had been finished and released as it was originally conceived.
Very disappointing.
https://www.savagexr.com/savage-the-battle-for-newerth-downl...
> myrmi 0 minutes ago
> 1 point by AndrewOMartin 0 minutes ago
> mschulze 1 minute agor
1) Asymmetric RTS / FPS. A group of FPS players play through a map against an RTS player who is controlling the tech, types and grouping of mobs, etc.
2) RTS / FP coop game sort of like Warcraft 3 where one player controls the base from an RTS view and another player(s) control a hero and a support army.
I don't enjoy MOBA's but they are super popular. I love Starcraft but it is too hard to get into. Takes tons of time and effort to get the basics of 'how to play'.
3) I think a game somewhere between Starcraft and LOL would be interesting. Clearly it is all about the details here and I don't have them - but I think you could capture a really big gaming market by trying to simplify the macro of Starcraft, keep the micro, army movement, base building, expanding etc. Controlling and upgrading lanes of a moba map?
I have no idea how any of these would really work out from a game development point of view but I think they have potential to be a lot of fun and bring some new life into the RTS world.