News for hackers. Stuff that matters.
Re:Guide to implementing 2D platformers (2012) by hibikir on Monday May 23, 2022 @12:22PM (#31481072)
The tools that were used to make Lemmings were shown in a 2019 GDQ talk, called Classic Game Postmortem: Lemmings [1]. The editor, and how fast the loop was between tweaking a level a little bit and being able to try it again, are pretty impressive. The talk also goes through the wonders of high quality low pixel animation.

[1] https://www.youtube.com/watch?v=ybs5FR-uUNI

Re:Guide to implementing 2D platformers (2012) by rob74 on Monday May 23, 2022 @02:03PM (#31482664)
Thanks for the link, that's really cool! The editor part starts at https://www.youtube.com/watch?v=ybs5FR-uUNI&t=1006s, and I have to say it confirms my theory :)