All of this works better and faster on a normal database. All of the additional features marketed are just the removal of intentional restrictions by the developers. Why would the developers want to give up this power and if they did, they could do it without blockchains.
https://news.ycombinator.com/item?id=9224
Loaning is just one potential use. The idea is that if you were to put ownership of items on a blockchain then you open up your game to all the external tools/marketplaces that have been built.
There's a huge difference between "I own a level 28 sword of whacking in this game" and "I own the copyright to this level 28 sword of whacking and all the art-assets related to it".
I can't see many game designers selling the copyrights along with their fancy outfits, frankly.
And devs still have to build things like "ownership of item changed, reflect it in the game", "this guy is a member if a clan in game X, so has to be member of clan X(?) in this game" etc.
The hand-wavy way crypto proponents approach this is maddening.
No, you can bridge NFTs between chains.
It's a solved problem.
> devs still have to build things like "ownership of item changed, reflect it in the game
No. They should query chain data directly. They need to setup an indexer and route any query through it.
You can attach attributes and state to NFT which can be replicated automatically between chains when someone bridges.
Who is this "you"?
> No. They should query chain data directly. They need to setup an indexer and route any query through it.
Right. They "just have to query". They "just have to setup" something.
> You can attach attributes and state to NFT which can be replicated automatically between chains when someone bridges.
Who is this "you"? Who is this "someone"?
Again, the hand-wavy way crypto proponents approach this is maddening. And of course, there are exactly zero examples of this working in real life.
Not "likely". There will always be work to integrate.
By building on blockchain, you can save work building trading systems and enable cross-pollination (Take advantage of all the tools and bridges because of composeability).
Loaning assets (items) to other players without the game developers building the loan functionality.
Clan memberships that are recognised across different games.