Re:Web3 is expensive P2P
by freeone3000 on Monday May 16, 2022 @10:16AM
(#31397561)
You could charge customers money, then give them a game. That could work.
Can you actually see the large game houses collaborating on the standards that would permit item game-interoperability? Iām struggling.
doubtful . these will come from creators and indie game devs first whenever they get over their hatred of crypto and blockchain. eventually major game houses and consoles will follow suit.
similar thing happens in rest of digital art and media worlds. photographers, musicians, and artists all doing NFTs, then later Instagram, Spotify, Adobe, major art auction houses all begin to explore NFTs as they can then capture some of that market.
> doubtful . these will come from creators and indie game devs first whenever they get over their hatred of crypto and blockchain. eventually major game houses and consoles will follow suit.
The indies could do this without crypto. They'd need a standard, Drop-box, and to collaborate on a little messaging system so their payment DBs can update one another. Pow! Same functionality, equivalent level collaboration, no crypto-bro middlemen, 1000th the environmental burden.
great! now Dropbox owns all of our assets instead of Steam. brilliant. /s
PoS removes the environmental burden.
Is it? I've heard a lot of people claim this, but I've never seen any indication of platforms or standards that are attempting to do it, instead I'm seeing dozens of "centralised platform but on a blockchain".
1. you purchase digital items with centralized payment processors like VISA
2. the asset is transferred to your centralized iOS/Steam account. you do not "own" it, the company owns it. if you are banned from Steam, you lose all your games and game purchases.
web3 is asking how these two things can be changed to remove the intermediary.
the best frame for this is not "web3 ideals are not worth pursuing" but "how can we make web3 ideals feasibly work"