Re:How to monetize an Android game so addictive, people won'...
by WordHero on Friday October 21, 2011 @01:49PM
(#3140849)
Because the premium version is a one-time income, but the costs are monthly & forever.
Ideally, Android needs a micro-payment system (tied to their service provider billing or something).
Care to elaborate why the costs exclude premium version? Why couldn't the paying users cover the costs, while the free play is basically your promotion tool (like Dropbox).