Re:How to monetize an Android game so addictive, people won'...
by rokche123 on Friday October 21, 2011 @04:30AM
(#3138962)
"Can't do a premium version, since there are ongoing server costs."
Care to elaborate why the costs exclude premium version? Why couldn't the paying users cover the costs, while the free play is basically your promotion tool (like Dropbox).
Re:How to monetize an Android game so addictive, people won'...
by WordHero on Friday October 21, 2011 @01:49PM
(#3140849)
Because the premium version is a one-time income, but the costs are monthly & forever.
Ideally, Android needs a micro-payment system (tied to their service provider billing or something).
There are no higher game levels. Each round is different.
Can't do a premium version, since there are ongoing server costs. I want those covered by advertising. I don't want to have to fund the servers from now till forever with potentially no future income.