Now guess the size of the code wrangler team. And as this was so super-extravagant, guess the number of developers who were "promoted" to work on those micro-services.
> But, boy, do they need 10x more engineers to maintain this all.
Well stupidity saves you here. Ignore the one team per microservice rule and swap it with the "one-size-fits-it-all" developer rule: just promote one of the single team to be responsible for all micro-services. One lunatic that pushes code fast enough that management does not realize what is going on. Once everything is up and running, it just runs. The rest is downtime eventually, but you know what, its a software problem, what could be done? As long as everyone involved looks busy - and it's easy with plenty of micro-services to play whack-a-mole, bring one up again, kill two others, it is just a fail in the design as they should have been designed with failover but that was missed!
Instagram - monolith
StackOverflow - monolith (at least until SO Enterprise)
There are many others.
There is a reason why we avoided "distributed systems" in the past. It's insanely hard. Microsevices solve some problems in theory but create actual problems in practice.
For most companies out there, distributed systems solve problems the companies don't even have. But, boy, do they need 10x more engineers to maintain this all.