Re:Using a game engine to write a GUI to the OpenBSD package...
by maccard on Friday May 06, 2022 @09:05AM
(#31284633)
The big thing that this misses is accessibility.
Re:Using a game engine to write a GUI to the OpenBSD package...
by tenken on Friday May 06, 2022 @12:56PM
(#31287375)
I'm sure they're accepting Pull Requests.
Re:Using a game engine to write a GUI to the OpenBSD package...
by meheleventyone on Friday May 06, 2022 @09:46AM
(#31285026)
There are a few accessibility plugins IIRC but yeah it could be much better in that regard.
Re:Using a game engine to write a GUI to the OpenBSD package...
by blensor on Friday May 06, 2022 @10:27AM
(#31285512)
And the great thing is that they are using their own UI to build the Godot Editor itself.
There is even an alpha build of the editor that runs on Android (and even inside the Oculus Quest).
Re:Using a game engine to write a GUI to the OpenBSD package...
by greggman3 on Friday May 06, 2022 @12:07PM
(#31286807)
I wanted to see if they actually handle text well (https://lord.io/text-editing-hates-you-too/) but every one I download to Mac the OS said "This App is damaged and can't be opened"
Re:Using a game engine to write a GUI to the OpenBSD package...
by meheleventyone on Friday May 06, 2022 @03:25PM
(#31288815)
I'd suggest contacting the authors or just downloading Godot itself as all the UI is the same as those people are using.
Re:Using a game engine to write a GUI to the OpenBSD package...
by wrnr on Friday May 06, 2022 @12:09PM
(#31286826)
Does the UI toolkit support basic text operations like copy-pasting or selecting text? This is a common problem in the alt-UI scene, basic stuff doesn't work after years of development. I don't want to ship an electron app either but at least it has everything everyone has come to expect.
Re:Using a game engine to write a GUI to the OpenBSD package...
by pacifika on Friday May 06, 2022 @08:09AM
(#31284204)
Strong theming as well
https://github.com/tristongilley/Godot-Windows-95-Theme
Re:Using a game engine to write a GUI to the OpenBSD package...
by jayd16 on Friday May 06, 2022 @12:08PM
(#31286816)
What makes it better than others?
Re:Using a game engine to write a GUI to the OpenBSD package...
by meheleventyone on Friday May 06, 2022 @03:30PM
(#31288860)
Layout is almost WYSIWYG and easy to get started with a simple download, resulting binary is small, really easy to integrate with an underlying 2D or 3D scene, lots of controls, built in scripting for simple things, great interop with native code for complex things, can deploy to multiple platforms with one project, everything is open source.
Re:Using a game engine to write a GUI to the OpenBSD package...
by dendellion on Tuesday May 10, 2022 @09:51AM
(#31327105)
Does it support custom UI elements?
https://itch.io/c/651672/tools-made-with-godot-engine