In C you get BLAS which provides functions like ?gemm, a BLAS level-3 function which is literally stands for general matrix-matrix product.
Hardly cryptic.
https://www.intel.com/content/www/us/en/develop/documentatio...
Also, anyone doing any remotely serious number crunching/linear algebra work is well aware that you need to have control over which algorithms you use to run these primitive operations, and which data type you're using.
> I used to do numerics in C++, and in C before that. It's at least a 10x difference in programmer productivity stepping up to Python.
I'm rather skeptical of your claim. Eigen is the de-facto standard C++ linear algebra toolkit and it overloads operators for basic arithmetics.
I'm not sure your appeal to authority is backed up with any relevant experience or authority.
https://eigen.tuxfamily.org/dox-devel/group__TutorialMatrixA...
I'm not sure your appeal to authority is backed up with any relevant experience or authority. It's ok if you like Python and numpy, but don't try to pass off your personal taste for anything with technical merit.
> In C you get BLAS which provides functions like ?gemm, a BLAS level-3 function >which is literally stands for general matrix-matrix product.
> Hardly cryptic.
Seriously? The signature for dgemm is
void cblas_dgemm(const CBLAS_LAYOUT layout, const CBLAS_TRANSPOSE TransA,
const CBLAS_TRANSPOSE TransB, const CBLAS_INT M, const CBLAS_INT N,
const CBLAS_INT K, const double alpha, const double *A,
const CBLAS_INT lda, const double *B, const CBLAS_INT ldb,
const double beta, double *C, const CBLAS_INT ldc)
Maybe you have a loads of free time, but I don't want to memorize that function signature when I could just type A @ B.The signature of gemm is trivial if you're aware of the basics of handling dense row-major/column-major matrices.
https://www.intel.com/content/www/us/en/develop/documentatio...
https://www.netlib.org/lapack/explore-html/db/dc9/group__sin...
I haven't met a single person who did any number crunching work whatsoever who ever experienced any problem doing basic matrix-matrix products with BLAS. Complaining about flags to handle row-major/column-major matrices while boasting about being an authority on number crunching is something that's not credible at all.
However, most of code is about being able to read it and modify it, not write it. Equations are sometimes hard enough when they look like equations. If you've got a call like that in your code, that's going to be radically harder to understand than A*B.
That's not to mention all the clutter around it, of allocating and deallocating memory.
One of the things C++ programmers don't typically understand are the types of boosts one gets from closures, garbage collection, and functional programming in general, especially for numerics. I recommend this book:
https://en.wikipedia.org/wiki/Structure_and_Interpretation_o...
In it, you'll see code which:
- The user writes a Lagrangian
- The system symbolically computes the Lagrange equations (which are derivatives of the above)
- This is compiled into native code
- A numerical algorithm integrates that into a trajectory of motion
- Which is then plotted
All of this code is readable (equations are written in Lisp, but rendered in LaTeX). None of this is overly hard in a Lisp; this was 1-3 people hacking together, and not even central to what they were doing. It'd be neigh-impossible in C or C++.
Those are the sorts of code structures which C/C++ programmers won't even think of, because their impossible to express.
(Footnote: Recent versions of C++ introduced closures; I have not used them. People who have express they're not "real closures.")
The hard part is the compiler. The somewhat hard part is the efficient numerical integrator (if you want good convergence and rapid integration). The symbolic manipulation is easy, once you know what you're doing. If you want to know what you're doing, it's sufficient to see how other people did it:
https://mitpress.mit.edu/sites/default/files/titles/content/...
And if you haven't seen it:
https://mitpress.mit.edu/sites/default/files/sicp/full-text/...
If you're dumb like me, and can't write a compiler or an efficient numerical integrator in your spare time, having this interpreted and using a naive integrator is still good enough most of the time. Computers are fast. The authors of the above proved the motion of the solar system is chaotic with a very, very long, very, very precise numeric integration on hardware from decades ago, so they have super-fancy code. For the types of things I do, a dumb integration is fine.
Once you've seen how it's done, and don't mind lower speed, that's trivial in any language with closures (e.g. Python or even JavaScript). If you want to swing a double-pendulum, or play around with the motion of a solar system over shorter durations, it's easy.
And using the tool is even easier. Look at SICM (linked book). The things that look like code snippets are literally all the code you need.
The system, if you want it:
https://groups.csail.mit.edu/mac/users/gjs/6946/installation...
That said, I'll maintain that my initial skepticism was somewhat justified given that the derivation relies on a pre-written symbolic manipulation/solver library (scmutils) so it's not quite 'from scratch' in a Lisp ;) although I believe that you could write such a library yourself, as SICP demonstrates.
As a side note, it looks like I can't go through this book because I have an M1 Mac, which GNU Scheme doesn't support :(
In case you are forced to use the unreadable long-named unintuitively-syntaxed methods, add unit tests, and check that input-output pairs match with whatever formula you started with.
if 0.1 + 0.2 == 0.3:
print('Data is handled as expected.')
else:
print('Ruh roh.')
This fails on Python 3.10 because floats are not decimals, even if we really want them to be. So most folks ignore the complexity (due to naivety or convenience) or architect appropriately after seeing weird bugs. But the "Python is easiest and gets it right" notion that I'm often guilty of has some clear edge cases.Raw floats don't get you there unfortunately.
Other people have posted other examples but it’s not possible to represent real numbers losslessly in finite space. Mathematicians use symbolic computation but that probably is not what you would want for numerics. I could see a language interpreting decimal input as a decimal value and forcing you to convert it to floating point explicitly just to be true to the textual representation of the number, but it would just be annoying to anyone who wants to use the language for real computation and people who don’t understand floating point would probably still complain.
Edit: I’ll admit I have a pet peeve that people aren’t taught in school that decimal notation is a syntactic convenience and not an inherent property of numbers.
As for me, I write:
A * B
It multiplies two matrices. C can't do that. In C, I'd have some unreadable matrix64_multiply(a, b). Readability is a big deal. Math should look more-or-less like math. I can handle 2^4, or 2**4, but if you have mpow(2, 4) in the middle of a complex equation, the number of bugs goes way up.
I'd also need to allocate and free memory. Data wrangling is also a disaster in C. Format strings were a really good idea in the seventies, and were a huge step up from BASIC or Python. For 2022?
And for that A * B? If I change data types, things just work. This means I can make large algorithmic changes painlessly.
Oh, and I can develop interactively. ipython and jupyter are great calculators. Once the math is right, I can copy it into my program.
I won't even get started on things like help strings and documentation.
Or closures. Closures and modern functional programming are huge. Even in the days of C and C++, I'd rather do math in a Lisp (usually, Scheme).
I used to do numerics in C++, and in C before that. It's at least a 10x difference in programmer productivity stepping up to Python.
Your comment sounds like someone who has never done numerical stuff before, or at least not serious numerical stuff.