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Re:Mechanical Watch by kragen on Wednesday May 04, 2022 @08:19PM (#31267718)
Right, and that's what the glslCanvas project I linked above is, though in this case it's negative overhead if you're just counting the lines of code you have to maintain :)
Re:Mechanical Watch by woojoo666 on Wednesday May 04, 2022 @09:14PM (#31268165)
Ah gotcha. Yeah I was alluding to ThreeJS, a very powerful and standard framework for webgl
Re:Mechanical Watch by kragen on Wednesday May 04, 2022 @09:28PM (#31268261)
Yeah, ThreeJS is awesome! glslCanvas is just for drawing with shaders, not for general 3-D.