Re:Mechanical Watch
by woojoo666 on Wednesday May 04, 2022 @07:58PM
(#31267533)
Using a framework is also constant factor overhead (at least in LoC, which is what I assume we're talking about here)
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Right, and that's what the glslCanvas project I linked above is, though in this case it's negative overhead if you're just counting the lines of code you have to maintain :)
Ah gotcha. Yeah I was alluding to ThreeJS, a very powerful and standard framework for webgl