Some of us who grew up playing these games got used to using Windows with no mouse acceleration. This is because it is easier to build muscle memory without it, since a certain distance traveled with the mouse will always produce the same camera movement in game regardless of how fast the mouse was moved.
How we deal with it? I think there are three factors, at least in my case;
1: Mouse sensitivity. I run my mouse at 1600 DPI, which is 2-4x higher than your typical typical cheap office mouse. I can zip across a large display pretty quick.
2: Fine motor skills. Years of Quake and other fast paced shooters have elevated my mouse accuracy above that of your typical computer user, allowing me to function on the desktop at a high mouse sensitivity.
3: On-the-fly DPI adjustments. My mouse has buttons for cycling through a number of sensitivity presets. I set mine to have 400, 800, and 1600 DPI. When something requires high mouse precision (such as photo editing) I turn the sensitivity down.
I run my mouse at like 17000 DPI, then lower the sensitivity to compensate.
This gives me sub-pixel precision in FPS games.
Not that it helps much. I still have shit reaction times.
Ahh, very interesting and very cool. That's the explanation I was looking for! Didn't realize mice had this feature or that OSes supported it.
I don't understand how this is even a question. It's such an obvious answer.
My sensitivity is configured so that it takes about an inch and a half of mouse movement to move across one monitor.
EDIT: babypuncher's reply seems to address this using on-the-fly DPI adjustment. Pretty cool!
Growing up playing first person shooters has wired my mind to a degree that it's difficult to overcome the muscle memory. This makes mouse acceleration terribly frustrating. Fortunately, using a track pad with mouse acceleration doesn't use the same muscles and is much more bearable (if slower) to use.
I use a Logitech G502 and I just like the high sensitivity. I don't need a huge trackpad or to pick up the mouse. When mouse movent maps 1:1 to pointer movement, your brain and muscle memory can do a much better job at fast & precise movement.
The Apple m1 is an SoC, not a CPU. It is not comparable to an AMD 3950X. It is perfectly reasonable to talk about the display capabilities of an SoC, because the GPU and display controllers are built into the SoC.
Apple themselves markets the macbook air as supporting:
> One external display with up to 6K resolution at 60Hz[1]
And yes, I'm aware of the display link hacks. This works by emulating extra GPUs in software (VGC). The m1 supports multiple displays via display link in the same way MacOs runs Gnome via an Ubuntu VM.
You mentioned the M1, which is an SoC, not a computer. So when you said the M1 only supports one external monitor, you were being vague and incorrect. The M1 Mac Air only supports one monitor, but the M1 Mac mini supports two. If you expand the M1 SoC to encompass both the Pro, Max and Ultra versions, you can connect 3, 4, and 5 displays respectively.
14-inch or 16-inch MacBook Pro with M1 Pro: Two external displays at up to 6K over USB-C and one at up to 4K over HDMI 2.0
14-inch or 16-inch MacBook Pro with M1 Max: Three external displays at up to 6K over USB-C and one at up to 4K over HDMI 2.0
Mac Studio with M1 Max or M1 Ultra: Four displays at up to 6K over USB-C ports with Thunderbolt 4 and and one at up to 4K over HDMI 2.0
https://www.macworld.com/article/347919/how-many-monitors-ca...