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Re:Panic Playdate In-Depth Review by benob on Tuesday April 26, 2022 @08:59AM (#31166916)
According to the wikipedia page of the Playdate, it's run by a STM32F746 microcontroller [1]. It is interesting that it has lower specs than the Mario Game and Watch STM32H7B0 cpu [2], which is itself quite limited by its RAM and flash.

[1] https://en.wikipedia.org/wiki/Playdate_(console) [2] https://github.com/Upcycle-Electronics/game-and-watch-hardwa...

Re:Panic Playdate In-Depth Review by Tepix on Tuesday April 26, 2022 @01:20PM (#31170284)
They have a colour display 256x240 whereas the playdate has a 400x240 mono display.

If we assume 4 bits per pixel for the NES (it offers 56 different colours but not all at once) That's 245.760 bits for the Game & Watch versus 96.000 bits for the Playdate, a significant difference.

Re:Panic Playdate In-Depth Review by paulcole on Tuesday April 26, 2022 @09:47AM (#31167406)
Game systems aren’t limited by RAM and flash. They’re limited by the quality of games available for them.
Re:Panic Playdate In-Depth Review by dleslie on Tuesday April 26, 2022 @12:10PM (#31169258)
Content and quality go hand in hand; and form defines function. The restriction on content size is going to restrict the sort of games that will achieve reasonable quality. We can probably expect that most of the best games will be short, simple arcade experiences. Which is fine, just don't expect more.
Re:Panic Playdate In-Depth Review by paulcole on Tuesday April 26, 2022 @12:59PM (#31169938)
I think you’re missing my point. Great games can exist on any hardware. But great hardware gives you no guarantee of great games.
Re:Panic Playdate In-Depth Review by philistine on Tuesday April 26, 2022 @08:44PM (#31174961)
Phantasy Star was made for the Master System. How can the speed of a CPU lock out a console from anything but a specific type of game?