Re:Overhauling Mario 64's code to reach 30 FPS and render 6x...
by emsy on Thursday April 21, 2022 @07:32AM
(#31108111)
That's basically what I meant. But even taking all the ugly parts of C into consideration, they are shallow. You don't need to dig into 10 layers of abstraction to get to the bottom of things. And the example posted is about what others say about how to interpret the C standard. I don't care. At the end of the day you can look at the asm output and understand what's happening for the compiler you're using.
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