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Re:Doom Cacowards by dleslie on Wednesday April 13, 2022 @07:39PM (#31021677)
I'm a hardcore Doom fan; have been since its release. I have it as one of the first installs on every device I have; even my Windows machines have a portable Doom configured and ready to go in their Onedrive folders.

SIGIL is probably one of the best _Doom_ experiences since "Doom the way id Did". Too many modern maps lean heavily on limit-removing ports, and other modern features, and lose the sine qua non that made Doom unique and special. They eschew the radically unreal lighting and abstract-but-familiar level design to push the engine towards realism, and consider hardness to be a factor of enemy quantity and not the complexity of the situation.

I'd rather be dying because I was sniped while low on health and fending off a lone imp than find myself circling an insufferably large swath of enemies, soaking them with BFG blasts.

Re:Doom Cacowards by sacrosancty on Wednesday April 13, 2022 @07:54PM (#31021791)
Somehow I find those high-class wads to be tedious and frustrating. But I find slaughterwads to be a great way to clear my head and truly escape the normal world. They get your heart racing. No time to stop for a breath. If you even turn around, you'll be dead. They're all I play on Doom. Some of my favorites are Dholes and Royale Arena - Cannonball which have beautiful architecture and some puzzle elements but still swarms of monsters. Working through Oreo Cake Massacre at the moment which is more crude.
Re:Doom Cacowards by dleslie on Wednesday April 13, 2022 @07:58PM (#31021819)
It's clearly a matter of taste, for sure! Ain't nothing wrong with slaughter wads. If they're your bag, then I'm glad you enjoy them.

I think the last I played was Sunder[0]. Good times.

0: https://doomwiki.org/wiki/Sunder

Re:Doom Cacowards by sacrosancty on Sunday April 17, 2022 @01:09PM (#31062374)
Yea, different strokes. Sunder looks great. Thanks. Downloaded it for future needs.
Re:Doom Cacowards by anthk on Thursday April 14, 2022 @04:58AM (#31024657)
>Too many modern maps lean heavily on limit-removing ports, and other modern features, and lose the sine qua non that made Doom unique and special.

Boom-level limiting removing ports and WADs are not that distinct to for example, Memento Mori, Requiem or Scythe.

Re:Doom Cacowards by yeetsfromhellL2 on Wednesday April 13, 2022 @07:54PM (#31021795)
That's what I like about it, it feels like a natural continuation from the original.