In practice this works out really well (especially since with Go you never need to extend interfaces, you automatically are known to implement an interface implicitly by just possessing the same function signatures an interface possesses), and is liberating and freeing: I don't go down a rabbit hole of thinking I need to support future cases and define AbstractAnimal, AbstractMammal extends AbstractAnimal, Dog extends AbstractMammal. This also highlights the other side benefit - since you aren't thinking what each object's operations are you can use composition and define the traits that a Dog possesses, and lo and behold later, since those trait interfaces are decoupled you don't have to repeat them if you realize Snake can implement Hiss() just like Cat can even though they both might traditionally extend and inherit down orthogonal branches (where you would have to duplicate or do wonky shenanigans like attach it to AbstractAnimal and return UnsupportOperation where not actually implemented).
The bottom line is it forces you to not even have to think about YAGNi because you compose only what is needed to accomplish each task on the fly.
> git actually has a simple design, with stable and reasonably well-documented data structures. In fact, I'm a huge proponent of designing your code around the data, rather than the other way around, and I think it's one of the reasons git has been fairly successful […] I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important. Bad programmers worry about the code. Good programmers worry about data structures and their relationships.
A common approach to programming is to model the problem, almost to anthropomorphize the components of a system. In this style of programming, the organization of data structures isn't about how to lay out bytes in memory, but about a role needed in the resolution of a problem. I almost think of it as having a bunch of little actors that we want to arrange in a certain way in a scene, shout `.action()`, and have the work be done.
This is a style of programming that I was really into just a few years ago, but when I compared myself to other programmers that I really looked up too, I realized that they didn't engage in this type of programming theater. Their code _did_ have types, but it was to group data together, not to tell a story; it was very concrete and practical. And time and time again they produced better programs than I did, often in less time than me, and they avoided questions that would plague me for days (e.g., whose responsibility is it to do X?)
So what I understood from the article is to avoid creating types upon types upon types to model the conceptual problem, and rather write code (which certainly includes data structures) that handles the data of the problem.
I’m the opposite to you - I tend to think logic-first. So, for example, when thinking about a parser I’d start by writing code to read tokens. I’ve struggled to follow tutorials that instead start by defining types to represent an AST.
Different approaches to problem-solving also lead to different preferences in terms of programming languages. In particular, I’m perfectly happy working in dynamically-typed languages for small-to-medium projects. Many programmers seem to be opposed to dynamic languages on principle - I believe that’s related to thinking types-first.
Inevitably, those candidates that layout their types, and think about the structure before they start coding come up with convoluted interfaces, leave unused class/struct/type member variables, duplicate data, or are simply unable to complete the problem because they've coded themselves into a rabbit hole.
The best candidates decide what the public interface will look like, create the method signatures that they need and then start coding the logic. They add parameters/member variables only when they discover they're needed.
In the end they arrive at a minimal and feature complete solution, rarely getting stuck on the way there. I've changed my own style of thinking about a problem as a result of this. Now I code outside-in, instead of inside-out.
If the most difficult part of the problem is the algorithm, then start with that and figure out the types along the way.
If the most difficult part are the types / data representation then start with that and worry about the algorithms later.
If both are difficult, then they need to be considered together and come up with a holistic solution. These are the kinds of problems that often take a two or more rewrites before you come up with something you're happy with.
I sometimes end up with a messy and crappy solution on my first try, but it does work (sort-of) and then I just start from scratch again, liberally copying stuff over but also deleting/changing a lot of stuff, as needed.
So in something like Haskell the types are strong enough that going with a types first approach makes a lot of sense. Often once you have the types laid out, many functions will only have a handful of sensible implementations that are even possible at all.
In something as primitive as C or Go (before generics) types don't tell you much at all. So laying them out first doesn't give you much at all. You might make a mental (or physical) note of what you are trying to achieve on what data, and then start coding.
In Haskell you could express a lot of the content of that note in the types; but in C and Go many or even most things are done via side-effects, and their type system doesn't track these at all.
I’d write a parser by first writing code to open a file (for example) to get a collection of tokens, then loop through them and decide what to do for each one. I’d use those decisions to guide my design of the output types.
Others, it seems, start by designing the output types up front and use that to guide the design of the program logic.
I find this interesting - I think I typically do the reverse: I generally start by thinking of my program in terms of types and then write code to perform operations/transformations on those types (obviously this doesn't work 100% of the time).
That being said, I have never written any Go, but I can't imagine I would approach it differently.