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Re:Top Mac app store dev abuses free with in-app purchase fo... by kemayo on Tuesday April 12, 2022 @08:27PM (#31009841)
You don't actually need to do that. You can use Xcode to put any app you compile onto an iPhone connected to your Mac, regardless of whether you're paying. However, if you're not paying then those apps will only work for 7 days before you have to re-deploy them.

I'm not saying this is great. Just that you were wrong. :D

(To be fair, this is a fairly recent change. 2019 or so, I think?)

Re:Top Mac app store dev abuses free with in-app purchase fo... by cultofmetatron on Tuesday April 12, 2022 @09:19PM (#31010180)
is the bar really so low that "need to connect your mac and redeploy the app every 7 days" is acceptable??
Re:Top Mac app store dev abuses free with in-app purchase fo... by kemayo on Tuesday April 12, 2022 @09:35PM (#31010277)
I did say it wasn't great. It's just not as bad as the poster claimed.
Re:Top Mac app store dev abuses free with in-app purchase fo... by noasaservice on Thursday April 14, 2022 @09:28AM (#31026676)
For "ownership", thats a LOT of terms of restriction. Sure sounds like a rental.

If you think what you typed was somehow a "gotcha", its not. It just shows how stupid apple users are willing to defend their abuses.

Re:Top Mac app store dev abuses free with in-app purchase fo... by kemayo on Thursday April 14, 2022 @02:55PM (#31031607)
It’s not a gotcha, friend. It’s just that you were wrong. You can now say the accurate thing instead and still be making a good point.
Re:Top Mac app store dev abuses free with in-app purchase fo... by username190 on Wednesday April 13, 2022 @12:47AM (#31011286)
I believe you’re limited to 3 apps this way, as well as being limited to 10 App IDs (most popular apps will include multiple App IDs for things like extensions, widgets, etc).

If you have the $99/yr Apple Developer account that the user mentioned, those restrictions don’t apply.