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Re:3D Software Rendering Technology of 1998's Thief: The Dar... by Jare on Sunday April 10, 2022 @08:03AM (#30976302)
Blade AKA Severance AKA Blade of Darkness was the first engine I ever saw doing "real" realtime lighting and shadows (they started in 1995 and by 1996 they had pretty strong level geometry dynamic shadows). The game itself came out in early 2001. There's even a re-release from late last year!

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