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Re:Persepolis of ancient Persia rendered in WebGL by choward on Saturday April 09, 2022 @06:35AM (#30966814)
Horrible UI but would be cool otherwise. On an Android and the performance was fine but way too much finger swiping.
Re:Persepolis of ancient Persia rendered in WebGL by tarsinge on Saturday April 09, 2022 @06:40AM (#30966842)
On a laptop with trackpad it was enjoyable for me.
Re:Persepolis of ancient Persia rendered in WebGL by lelandfe on Saturday April 09, 2022 @08:25AM (#30967439)
On my laptop, I disliked that I couldn't scroll back to previous sections when you move, and wished I could scroll at my own pace. Whole thing was buttery smooth though, I'm impressed.
Re:Persepolis of ancient Persia rendered in WebGL by maxerickson on Saturday April 09, 2022 @08:43AM (#30967565)
The button in the upper right pops out a map where you can re-enter a section.
Re:Persepolis of ancient Persia rendered in WebGL by johncla99 on Monday April 11, 2022 @08:14PM (#30996950)
I was completely unable to get it to "scroll": iPhone, MacBook running Firefox or Chromium, trackpad, arrow keys, the handle thingy on the right edge of the browser... nix nada nothing.
Re:Persepolis of ancient Persia rendered in WebGL by bitcharmer on Saturday April 09, 2022 @06:50AM (#30966892)
Yeah, I'm on mobile and gave up less than a minute in.
Re:Persepolis of ancient Persia rendered in WebGL by zackmorris on Saturday April 09, 2022 @06:58PM (#30972961)
I was able to click the scene with the mouse and then press the page down key to scroll at normal pace in a desktop browser.

But I had to keep clicking every time a new scene loaded, which I consider an unforced error. I'm always so impressed with the level of effort that goes into these types of projects, but so baffled that so many obvious issues always seem to slip by somehow! My guess is that some issue with the scroll hijacking made this difficult to fix, like maybe a loader framework resets the focus and they didn't have an easy way to modify its code or something.

Re:Persepolis of ancient Persia rendered in WebGL by connicpu on Saturday April 09, 2022 @04:55PM (#30971962)
Yeah, I gave up because it was nearly impossible to move precisely between segments. It kept either not being enough and resetting back to a stop point, or my frustrated flicks skipped over 3 whole segments