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Re:The computers used to do 3D animation for Final Fantasy V... by Nextgrid on Thursday April 07, 2022 @03:45PM (#30949492)
To be honest, I can't think of anything that's actually exclusive to the fruity company's graphics API? I mean, they have no game market to begin with.
Re:The computers used to do 3D animation for Final Fantasy V... by pjmlp on Thursday April 07, 2022 @03:53PM (#30949575)
Re:The computers used to do 3D animation for Final Fantasy V... by ______-_-______ on Thursday April 07, 2022 @06:07PM (#30950906)
I'm sure at least 99% of those use an opengl-metal translation layer
Re:The computers used to do 3D animation for Final Fantasy V... by pjmlp on Friday April 08, 2022 @12:59AM (#30953459)
It is so beautiful to have dreams.
Re:The computers used to do 3D animation for Final Fantasy V... by MaxBarraclough on Thursday April 07, 2022 @06:09PM (#30950925)
Is Metal any more proprietary than Direct3D?
Re:The computers used to do 3D animation for Final Fantasy V... by zozbot234 on Thursday April 07, 2022 @06:25PM (#30951071)
Direct3D has alternate implementations as part of Proton. Is there anything like that for Metal?
Re:The computers used to do 3D animation for Final Fantasy V... by coopierez on Monday April 11, 2022 @08:48AM (#30987950)
There's MoltenVK - I was under the impression that was similar to Proton, but for Vulkan running on Metal.