Re:Accidentally making a language, for an engine, for a game
by Aeolun on Tuesday April 05, 2022 @07:21AM
(#30917594)
This is only true if you talk about the average website, and the average game. Because there is a lot of wordpress spam.
I can practically guarantee that any given AAA game is less complicated than the horrible morass of complicated system requirements a multinational company can invent for their internal systems.
Mostly because it’s designed to approximate reality, which is complex.
I can practically guarantee that any given AAA game is less complicated than the horrible morass of complicated system requirements a multinational company can invent for their internal systems.
Mostly because it’s designed to approximate reality, which is complex.