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Re:Accidentally making a language, for an engine, for a game by Aeolun on Tuesday April 05, 2022 @07:21AM (#30917594)
This is only true if you talk about the average website, and the average game. Because there is a lot of wordpress spam.

I can practically guarantee that any given AAA game is less complicated than the horrible morass of complicated system requirements a multinational company can invent for their internal systems.

Mostly because it’s designed to approximate reality, which is complex.

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