News for hackers. Stuff that matters.
Re:Accidentally making a language, for an engine, for a game by j-krieger on Tuesday April 05, 2022 @05:00AM (#30916770)
I disagree. Modern web browsers are the most complicated pieces of technology we have today. The amount of work that goes into sandboxing and security alone probably eclipses the complexity of game engines.
Re:Accidentally making a language, for an engine, for a game by WJW on Tuesday April 05, 2022 @05:31AM (#30916963)
That seems very optimistic when compared to some of the bigger engineering projects we have going as humanity. Aircraft carriers and nuclear submarines as a whole system (including the multiple computer networks and their software) are much more complex than browsers, to say nothing of one-offs like the ISS (lots of cutting edge hardware but also full of software) and the systems controlling modern factories. Browsers don't even come close.
Re:Accidentally making a language, for an engine, for a game by remus on Tuesday April 05, 2022 @09:11AM (#30918505)
I think it's kind of hard to quantify complexity in a way that compares nicely across domains. For example, a lot of the complexity in a browser comes from needing to service ~billions of users across thousands of devices using loosely implemented standards. This is quite a different problem to building an aircraft carrier, where you're going to run in to hard engineering and physics problems but you only have to target ~10k well trained users.
Re:Accidentally making a language, for an engine, for a game by eternityforest on Tuesday April 05, 2022 @07:19AM (#30917584)
Web frameworks are nowhere near as complicated as browsers