Re:Accidentally making a language, for an engine, for a game
by remus on Tuesday April 05, 2022 @09:11AM
(#30918505)
I think it's kind of hard to quantify complexity in a way that compares nicely across domains. For example, a lot of the complexity in a browser comes from needing to service ~billions of users across thousands of devices using loosely implemented standards. This is quite a different problem to building an aircraft carrier, where you're going to run in to hard engineering and physics problems but you only have to target ~10k well trained users.
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