Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De...
by astrange on Sunday April 03, 2022 @03:05AM
(#30895045)
“Difficult” is the critical consensus of what Soulslikes are about, but it’s not necessarily what the devs are thinking. If you let go the idea of having “goals” for a bit - well now it’s not “difficult” because there isn’t anything to accomplish. Sure, it’s still a game where you die all the time, but according to Miyazaki that’s 1. slapstick comedy and 2. masochism[0], not a punishment.
That’s also why there isn’t an easy mode, but if you want to make progress there’s other “modeless” ways to get stronger.
[0] Japanese media has a lot of running jokes about BDSM fetishes, which they think are personality types
That’s also why there isn’t an easy mode, but if you want to make progress there’s other “modeless” ways to get stronger.
[0] Japanese media has a lot of running jokes about BDSM fetishes, which they think are personality types