Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De...
by razzypitaz on Friday April 01, 2022 @05:36PM
(#30883554)
You're in the Lands In Between, a vast uncaring world where you're but a spec. Not just any spec however, you're Tarnished, and youre not the only one. Not all of them care to be great, most of them are just trying to do their thing, and only one other of your fellow Tarnished care about doing the impossible; assembling the Elden Ring. No one cares if you die, in fact most npc are amazed you're not already dead. You can build your outlier how ever you want, play it however you want to play it, and the RP involved means you organically get to your ending based on the quests you choose to care about.
All of this is to say, my mind shifts when I am playing to what CP 2077 could have been. Replace Tarnished with Edge Runner, Lands In Between with Night City, the Elden Ring bringing down a Mega Corp and it all feels natural. Not to bring up CDPR hate or anything, just that Elden Ring fills a hole that was promised by other games.
Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De...
by uejfiweun on Friday April 01, 2022 @03:14PM
(#30882179)
Yeah, one thing that Elden Ring did very well was the pacing. In other open world games, generally my first action item is to go and collect every fragment of the map, then start doing missions. In Elden Ring this is impossible, it literally took me over 100 hours to find some of the map pieces. Makes the game feel much larger and more like a grand adventure.
This is a game that doesn't have any real "systems" past stats and stat affinities, but instead of making it limited, it makes the game incredibly replayable. There was at least one boss that I would probably have needed to level another 20 or so levels to beat, but instead of the slow offensive skill I was using, I instead equipped Quickstep on my katana and suddenly I was able to dodge attacks that were crushing me before.
Do I think some sort of internal recordkeeping for quests would help? Absolutely. I like that there's no checklist on the screen so that the game doesn't seem like a chore. But you know what the game never asks me to do? Go gather 20 of a certain item. Go kill 30 of a certain creature. There are questlines with multiple parts to be sure, but most of them are going to take a while as you actually fight your way through the world.
Because the focus of Fromsoft is on the player experience with world interaction and not with systems design, I will probably play through the game 3 or 4 more times in succession. I'm familiar with the game now, but I'm playing a bandit. Next time, it will be a magic user. The time after, a strength. Then a faith build. It can be frustrating to pick up items that you can't use, and while the game does give you the ability to respec your character to take advantage of all the stuff you find, I'm eager to continue my current playthrough on the path I chose from the start.
Best game I've ever played, and a vast improvement over the chore simulators that have come to dominate the market.