Re:Hyper-realistic digital humans in Unity
by socksset on Wednesday March 23, 2022 @09:51AM
(#30778450)
I mean you could have hired a hyperrealist oil painter to paint porn characters 30 years ago but it is so much more work and expense compared to people.
I don't see how a game engine is much different for the foreseeable future. It is so far away from under cutting humans in this domain in terms of time and expense.
I don't see how a game engine is much different for the foreseeable future. It is so far away from under cutting humans in this domain in terms of time and expense.