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Re:Hyper-realistic digital humans in Unity by fxtentacle on Wednesday March 23, 2022 @05:30AM (#30776633)
I believe Unity's management is correct here. To venture into new territory is crucial.

The revenue from mobile apps is quickly drying up now that we are getting stronger anti-gambling laws. Because let's be honest, mobile games make money by hooking rich gambling addicts. That's why the industry calls them "Chinese Whales" and the "99.9%-ers" who are allowed to play for free so that the actual customers have enemies to crush with their pay-to-win items.

That said, I have a very low expectation of Unity-the-company to pull this off successfully.

Re:Hyper-realistic digital humans in Unity by Jare on Wednesday March 23, 2022 @04:25PM (#30782879)
> The revenue from mobile apps is quickly drying up now that we are getting stronger anti-gambling laws

Care to elaborate? As in, what sort of legislation is coming up widespread across countries that would harm the revenues of, say, Candy Crush?

Re:Hyper-realistic digital humans in Unity by fxtentacle on Wednesday March 23, 2022 @04:55PM (#30783234)
"Gaming loot boxes: What happened when Belgium banned them?"

https://www.bbc.com/news/newsbeat-49674333

"Loot boxes 'link to problem gambling'"

https://www.bbc.co.uk/news/av/uk-england-46295317

"Number of child gamblers quadruples in just two years"

https://www.bbc.co.uk/news/business-46286945

"Could Candy Crush Saga be a gateway to gambling?"

https://www.smh.com.au/technology/could-candy-crush-saga-be-...

"How ‘Near-misses’ in Candy Crush Increase Frustration, and the Urge to Continue Gameplay"

[..] "some players can, and do spend more than they can afford on these games (Lloyd 2016)."

[..] "Tellingly, Candy Crush players often specifically liken Candy Crush to slot machine play to convey its appeal"

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5445157/