Re:Nintendo Switch prevents downgrades by irreparably blowin...
by remram on Tuesday March 22, 2022 @09:22PM
(#30773771)
Wouldn't that "platform" need DRM to attract third-party developers too?
Re:Nintendo Switch prevents downgrades by irreparably blowin...
by johnnyanmac on Tuesday March 22, 2022 @10:22PM
(#30774119)
Yes, this is the issue GOG continuously ran into in order to maintain their DRM-free philosophy. DRM is a move made to please publishers, not comsumers.
Re:Nintendo Switch prevents downgrades by irreparably blowin...
by thaumasiotes on Wednesday March 23, 2022 @01:56AM
(#30775432)
GOG recently made an official statement that they're fine with DRM as long as it only affects multiplayer.
That was a sad day.
They haven't seen fit to change their homepage copy of "We are GOG.COM, the DRM-free home for a curated selection of games."
Re:Nintendo Switch prevents downgrades by irreparably blowin...
by baud147258 on Tuesday March 22, 2022 @09:05PM
(#30773657)
Being just a platform didn't work so well for Atari (see the crash of 1983). And both the Apple and Play stores have a terrible reputation for allowing (nearly) anything on their stores, which is something that Nintendo would want to avoid.
Re:Nintendo Switch prevents downgrades by irreparably blowin...
by MiddleEndian on Tuesday March 22, 2022 @09:25PM
(#30773789)
App stores are the worst of both worlds, IMO.
On a PC, you get the freedom to install what you want.
On consoles, you get a certification of quality, integration, and style for the console. Everything fits with well-defined hardware as well. And since it's just video games, it's not a huge deal if it's limited, you can always install indie games on your actual PC.
With an app store, you just get shovelware that is unduly promoted combined with a gatekeeping what software you can run on your device, which could have otherwise been open.
Works great for Apple and Play!