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Re:Hyper-realistic digital humans in Unity by zokier on Tuesday March 22, 2022 @04:59PM (#30771456)
They also say

> Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details

Which sounds like it is not 100% prebaked animation?

Re:Hyper-realistic digital humans in Unity by pistachiopro on Tuesday March 22, 2022 @05:06PM (#30771541)
The geometry is fully pre-baked, but wrinkle and blood details respond in realtime to the pre-baked geometry.