Re:Hyper-realistic digital humans in Unity
by pistachiopro on Tuesday March 22, 2022 @05:06PM
(#30771541)
The geometry is fully pre-baked, but wrinkle and blood details respond in realtime to the pre-baked geometry.
> Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details
Which sounds like it is not 100% prebaked animation?