Re:Connecting a gaming PC to Apple Studio Display
by brigade on Tuesday March 22, 2022 @01:40PM
(#30769084)
Must have last checked a while ago, because the Vive is #4 these days at 7.3%; 47% of the headsets used with SteamVR are Quest 2, with the original Quest making up another 3.8%.
And we also only have a few high budget/tier games that are made for VR (arguably, only HL Alyx)
The Quest isn't really relevant here, and it's also extremely heavily subsidized.
It is by no means mainstream.