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Re:Connecting a gaming PC to Apple Studio Display by dvngnt_ on Tuesday March 22, 2022 @01:21PM (#30768852)
VR failed to take off? by what metric
Re:Connecting a gaming PC to Apple Studio Display by searls on Tuesday March 22, 2022 @03:17PM (#30770253)
What failed to take off specifically (and what I imagine the poster was referring to) is VirtualLink: https://en.wikipedia.org/wiki/VirtualLink

This is the standard that was implemented into cards for a couple years in the hopes it would result in headsets that connected to a computer with single cable. Compatible headsets never materialized so the port disappeared

Re:Connecting a gaming PC to Apple Studio Display by sascha_sl on Tuesday March 22, 2022 @01:31PM (#30768982)
PCVR is still very expensive to get into, and last I checked the most popular HMD on SteamVR was still the original Vive.

And we also only have a few high budget/tier games that are made for VR (arguably, only HL Alyx)

The Quest isn't really relevant here, and it's also extremely heavily subsidized.

It is by no means mainstream.

Re:Connecting a gaming PC to Apple Studio Display by brigade on Tuesday March 22, 2022 @01:40PM (#30769084)
Must have last checked a while ago, because the Vive is #4 these days at 7.3%; 47% of the headsets used with SteamVR are Quest 2, with the original Quest making up another 3.8%.
Re:Connecting a gaming PC to Apple Studio Display by nomel on Tuesday March 22, 2022 @03:01PM (#30770074)
The Vive wireless adapter costs as much as the Quest 2. So for anyone wanting to cut the cord, it was a no brainer.
Re:Connecting a gaming PC to Apple Studio Display by janten on Tuesday March 22, 2022 @03:33PM (#30770433)
Every