Re:Connecting a gaming PC to Apple Studio Display
by dvngnt_ on Tuesday March 22, 2022 @01:21PM
(#30768852)
VR failed to take off? by what metric
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Re:Connecting a gaming PC to Apple Studio Display
by searls on Tuesday March 22, 2022 @03:17PM
(#30770253)
What failed to take off specifically (and what I imagine the poster was referring to) is VirtualLink: https://en.wikipedia.org/wiki/VirtualLink
This is the standard that was implemented into cards for a couple years in the hopes it would result in headsets that connected to a computer with single cable. Compatible headsets never materialized so the port disappeared
Re:Connecting a gaming PC to Apple Studio Display
by sascha_sl on Tuesday March 22, 2022 @01:31PM
(#30768982)
PCVR is still very expensive to get into, and last I checked the most popular HMD on SteamVR was still the original Vive.
And we also only have a few high budget/tier games that are made for VR (arguably, only HL Alyx)
The Quest isn't really relevant here, and it's also extremely heavily subsidized.
It is by no means mainstream.
Re:Connecting a gaming PC to Apple Studio Display
by brigade on Tuesday March 22, 2022 @01:40PM
(#30769084)
Must have last checked a while ago, because the Vive is #4 these days at 7.3%; 47% of the headsets used with SteamVR are Quest 2, with the original Quest making up another 3.8%.