Game economies do seem to be a strict superset of SaaS, so it's interesting to see what the state-of-the-art is for in-game revenue recognition since that will likely be a common issue as SaaS billing models become more sophisticated. E.g. usage-based billing is now becoming more prevalent (vs. simple per-seat billing).
Re:Online gaming: Real issues in virtual worlds (2015) [pdf]
by StopDarkPattern on Monday March 21, 2022 @06:34PM
(#30760630)
Considering how Steven Bannon and his insidious Chinese Gold Farming Cartel have completely obliterated gaming communities and turned them into avenues to spy on foreign nations - its more than harrowing China thinks it gets to focus on this.
Game economies do seem to be a strict superset of SaaS, so it's interesting to see what the state-of-the-art is for in-game revenue recognition since that will likely be a common issue as SaaS billing models become more sophisticated. E.g. usage-based billing is now becoming more prevalent (vs. simple per-seat billing).