Re:The Boschian Horror of ‘Elden Ring’
by xipho on Saturday March 19, 2022 @11:53AM
(#30734782)
Streamers (e.g. MoonMoon's playthrough) are pointing out that if you go "everywhere" and do "everything", truly immersing yourself (as perhaps intended), and you don't rush from boss-to-boss that that "difficulty" is greatly reduced to non-existent. Yes, some very hard spots, but far less than one would assume from the outset based on quick overviews. There are also builds that greatly reduce difficulty making some "impossible" bosses trivial.
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Re:The Boschian Horror of ‘Elden Ring’
by jrootabega on Saturday March 19, 2022 @12:10PM
(#30734933)
Hmmm...I wonder if that's something you would have to deliberately do. In Witcher 3, the world was so huge and engrossing that, just by exploring and participating in it, I outleveled quests, and had a very hard time catching my quests and world progression up to my power even when I tried to. Enabling enemies to scale to my level wasn't the best solution, since it just meant that instead of everything being easy, everything became equally hard.