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Re:Physically Based Rendering: From theory to implementation... by aardvark179 on Thursday March 17, 2022 @08:51PM (#30717499)
The code in book is in C++ and several of the exercises assume you are experimenting with the provided renderer. I seem to remember at least one exercise caused me to learn quite a bit about AVX intrinsics to see if I could beat the compiler at vector math.

Rust may be tricky because you will need to render pixels in parallel, and most higher level languages will take a lot of skill to make fast.

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