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Re:Physically Based Rendering: From theory to implementation... by tylermw on Thursday March 17, 2022 @02:40PM (#30714490)
Note: the 4th edition of this book will likely be out by the end of this year, and cover GPU pathtracing. (I believe the free web edition will be released a few months after the hardback)

The Early Release (still in-development) version of pbrt-v4 can be found here:

https://github.com/mmp/pbrt-v4

Re:Physically Based Rendering: From theory to implementation... by going_ham on Thursday March 17, 2022 @04:28PM (#30715536)
I am eagerly waiting to buy one. I am extremely lucky that I took stellar graphics courses during my university years. These have by far been the most awesome things that I have done in computer science. The high one can get from having a good render out of light simulation in immensely pleasing.

If any of you have time to go through the book, go through it slowly and carefully. There are a lot of nuances that isn't apparent on the first attempt. It is comprehensible to most of us. The authors have exclusively marked the chapters that can be skipped on the first run. No matter how many times one goes through the book, it will still feel like a gem!

Re:Physically Based Rendering: From theory to implementation... by aardvark179 on Thursday March 17, 2022 @03:27PM (#30714970)
Oh excellent. That’s something I will definitely look at. I remember having a lot of fun with some of the pbr exercises many years ago, and haven’t had a chance to look at how to this sort of stuff efficiently on GPUs.