News for hackers. Stuff that matters.
Re:Flash Game Simulates Living on $9/hr. by StavrosK on Tuesday October 04, 2011 @07:47AM (#3070422)
I made it through the month with $150 to spare without sacrificing my child's education or my health. I just didn't turn down free stuff (hey, there's nothing wrong with being poor) and didn't make stupid decisions, even though the game tried to set me up (forcing me to choose between getting paid per hour or per piece without an estimate on how much per-piece would give me? I'd at least do a back-of-the-envelope calculation in real life).

EDIT: Just tried it again and went with the hourly wage. The game said my supervisor cut it in half. Nice going, game.

Also, who starts smoking when they can't afford it?

Re:Flash Game Simulates Living on $9/hr. by randallsquared on Tuesday October 04, 2011 @08:01AM (#3070470)
Also, who starts smoking when they can't afford it?

People who are depressed, whose friends mostly smoke, and who can't see how they'll ever get out of this financial hole that seems deeper every month. Assuming it costs $80 a month to start smoking, the difference between $0 and $80 at the end of the month looms larger than the difference between -$100 and -$180. In the former case, you're going broke smoking. In the latter case, well, you were already broke, so hey, no change: still broke.

[Edit: I didn't actually play the game. I'm just responding to your comment about it. :) ]

Re:Flash Game Simulates Living on $9/hr. by shabble on Tuesday October 04, 2011 @10:51AM (#3071117)
I started a while back because of work stress, depression and anxiety. It's a very short-term fix, but by the time it stops "helping", you're dependent on nicotine to the point of continuing just to avoid the extra pain of having to quit, on top of everything else.

The final impetus for me was realising that I was spending something close to £200 ($300) a month on cigarettes. Nearly 4 months now, and I reckon in a year or so I'll have enough to replace my macbook :)

Re:Flash Game Simulates Living on $9/hr. by true_religion on Tuesday October 04, 2011 @01:39PM (#3071958)
That's a lot of smoking.

I've been a smoker for 9 years now, and I still smoke at most 2 packs per month. I buy the most expensive cigarettes that are still mass-market, and still I only pay ~$20 per month for my habit.

If I were poor, I'd have to look more closely at that $20, but for anyone in the middle class $20 is the price of a good meal if that.

With the game, I found myself questioning a lot of the priors such as---why when I'm living <5 miles away from work, do I lose my job the moment I don't have a car? Can't I walk?

Why do I even have a car in the first place? Also, why do I have a mobile phone on monthly contract? Was pre-paid not available in my area?

It's just a game but it seems pretty unfair even for small choices.

Re:Flash Game Simulates Living on $9/hr. by gnaritas on Tuesday October 04, 2011 @05:39PM (#3073042)
> and I still smoke at most 2 packs per month

That's atypical, the typical smoker smokes between a half pack and a pack a day. I'd even say you're not really a smoker, you just dabble in smoking.

Re:Flash Game Simulates Living on $9/hr. by JonnieCache on Tuesday October 04, 2011 @02:20PM (#3072142)
>That's a lot of smoking.

A pack of 20 in the UK costs about £6, which is about $9.

It's going up in the next budget.

Re:Flash Game Simulates Living on $9/hr. by afterburner on Tuesday October 04, 2011 @10:07AM (#3070929)
"Also, who starts smoking when they can't afford it?"

I guess you've never, um, opened your eyes and looked around.

Maybe the game needs some other measures to track or force you to react to, like morale, or depression level, or boredom, or popularity, or addiction?

Re:Flash Game Simulates Living on $9/hr. by cedsav on Tuesday October 04, 2011 @09:51AM (#3070862)
> I made it through the month with $150 to spare.

So you ate up $850 in savings and have no way of paying rent the next day.

The game isn't realistic. It condenses in one month what could happen in the span of a year or more, but the result is the same though. you end up broke.

Re:Flash Game Simulates Living on $9/hr. by dkersten on Tuesday October 04, 2011 @07:57AM (#3070459)
Things I didn't do/have when I couldn't afford them in real life: children[1], pets, smoking, a car, entertainment[2]

[1] ok ok, I know that sometimes this is unplanned or you already have children before you have no money

[2] often had to turn down things I wanted to do because I couldn't afford them

Re:Flash Game Simulates Living on $9/hr. by allwein on Tuesday October 04, 2011 @08:48AM (#3070635)
Agreed. I was especially pissed off with this game when, after choosing to pay higher rent so I could live within walking distance of work, it still made me keep my car, which hit me with a resultant $500+ in monthly costs between insurance payments and a mechanical breakdown.
Re:Flash Game Simulates Living on $9/hr. by StavrosK on Tuesday October 04, 2011 @08:04AM (#3070484)
Same here. I would also sometimes add "food" to that list, though very briefly.

Although, I must add, I was soft-poor.

Re:Flash Game Simulates Living on $9/hr. by dkersten on Tuesday October 04, 2011 @08:17AM (#3070528)
True, I have often eaten the cheapest food I could find and once or twice went without eating for a day.

But, I always had a safety net: while I may have been low on money and even without money on occasion, I could always have borrowed money from family knowing that they would give it to me if I asked. But, I was saving that for if I ever really really needed it.

Re:Flash Game Simulates Living on $9/hr. by StavrosK on Tuesday October 04, 2011 @09:47AM (#3070838)
Exactly the same situation as me. That's why I clarified with "soft-poor", which isn't really the same, but not too different either.
Re:Flash Game Simulates Living on $9/hr. by ap22213 on Tuesday October 04, 2011 @09:31AM (#3070788)
A lot of the smokers that I know started in their early teens. They saw smoking as a way to be cool.