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Re:Veloren is a multiplayer voxel RPG written in Rust by jayd16 on Monday March 14, 2022 @12:18PM (#30674289)
>and the density of polygons required after meshing is generally much higher.

That seems a bit misleading. With uniform voxels the occlusion culling becomes much easier and you only render surface polygons.

On the other side you don't get hand made imposters so rendering far away mountains and such becomes a challenge. You dont want to render every voxel of a distant object if a voxel is smaller than a pixel.

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