Re:LiBlast: A Libre Multiplayer FPS Game Built with Godot 4 ...
by jiffygist on Sunday March 13, 2022 @12:07PM
(#30662535)
This repo needs some history cleanup. Why bundle godot itself?
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Re:LiBlast: A Libre Multiplayer FPS Game Built with Godot 4 ...
by unfa on Sunday March 13, 2022 @08:18PM
(#30667147)
Hi! I'm the Liblast project lead :)
We've have been bundling Godot binaries, but that's already been cleaned up. We're hosting the currently used builds on a VPS now, you can get the current one by running the `download.sh` script in `Godot` subfolder in the repo. This lets the Liblast team easily update the editor and stay in sync.
Unless you're talking about something different? :)
Re:LiBlast: A Libre Multiplayer FPS Game Built with Godot 4 ...
by matrixcubed on Sunday March 13, 2022 @02:55PM
(#30664540)
The `Godot` folder in the repo only contains scripts. Were you referring to something different?
Re:LiBlast: A Libre Multiplayer FPS Game Built with Godot 4 ...
by jiffygist on Sunday March 13, 2022 @08:23PM
(#30667174)
I remember they were keeping godot binaries in the repo, now I see they switched to a script. Still the old binaries occupy space.
https://codeberg.org/unfa/Liblast/commit/fc9831d