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Re:Loudness War by theshrike79 on Monday March 07, 2022 @06:38AM (#30586585)
If you don't believe in the Loudness War, or think that you can't hear the difference, here is a challenge for you:

Grab Metallica's Death Magnetic. Listen through it all the way.

Now find the Guitar Hero III remastered version of the same album, listen through it.

I guarantee you feel exhausted after the official master version, because there is no dynamic range, it's just a full spectrum of noise.

Here's a Youtube video visualising the difference: https://www.youtube.com/watch?v=6Nfqpr3ygSg

Re:Loudness War by haunter on Monday March 07, 2022 @08:23AM (#30587407)
Am not an expert but... that doesn't show loudness difference to me. That shows dynamic range difference to me (even the Youtube description says they actually normalized the volume). I can hear the difference between the two version and how distorted the retail version is compared to the more clean sound of the GH3 version but it's not simply up to loudness.

Honestly maybe loudness war is a wrong term? Should be dynamic range war or compression war.

Re:Loudness War by foo_barrio on Monday March 07, 2022 @09:17AM (#30588058)
The final mastering/mixing has an avg db level they target. The more compressed mixes tend to have much louder avg db. Some of these modern "loud" mixes target -3db whereas the previous ones could be -10db or something. Played at an identical volume, the more compressed track will sound louder due to this target. Loudness war is an apt name. Just look at the sample waveforms on the wikipedia page:

* https://en.wikipedia.org/wiki/Loudness_war

Re:Loudness War by ziml77 on Monday March 07, 2022 @10:21AM (#30588794)
The retail track was normalized. You can tell because the GH3 version has peaks that extend far past where the retail version cuts off.

I had trouble figuring that out at first because I thought that one of the tracks would be retail and the other would be GH3. What the video actually shows is the left and right channels of the edited together retail and GH3 tracks.

Re:Loudness War by Fooloo on Monday March 07, 2022 @08:45AM (#30587648)
Well you get things louder but you sacrifice dynamic range for it. If you do not normalise it.
Re:Loudness War by piva00 on Monday March 07, 2022 @09:35AM (#30588266)
The psychoacoustic effect of compression and loss of dynamic range is a perceived increase in loudness.
Re:Loudness War by mahoho on Monday March 07, 2022 @08:46AM (#30587656)
Not only is Rick Rubin's mix brickwalled, it's also riddled with clipping because he didn't even brickwall it correctly. It's one of very few albums I find unlistenable merely because of the mixing.