Re:Hidetaka Miyazaki sees death as a feature, not a bug
by uejfiweun on Tuesday March 01, 2022 @10:45PM
(#30523399)
I doubt that some New Yorker journalist can really appreciate the gravity of what Miyazaki has done to gaming. The man switched careers in his 30s and literally changed the face of video games, releasing one highly influential game after another. Yes, you die a lot in his games, and they are hard, but that isn't the point. The point is that the influences of Miyazaki games are now visible in almost every AAA game these days. It's tough to really know how much Dark Souls changed the game design zeitgeist unless you play a lot of games (like me). With Elden Ring, he has only cemented his place as once of the great game designers of all time - I really hope some of the design decisions influence other games in the same way.
[ Parent
| on HN ]
Re:Hidetaka Miyazaki sees death as a feature, not a bug
by aaronbrethorst on Wednesday March 02, 2022 @12:31AM
(#30524112)
The author of the piece has been playing Dark Souls since before Twitter had a 'retweet' feature.
https://twitter.com/SimonParkin/status/45876470601629696
https://twitter.com/search?q=from%3A%40SimonParkin%20dark%20...
Re:Hidetaka Miyazaki sees death as a feature, not a bug
by pvg on Wednesday March 02, 2022 @12:27AM
(#30524085)
some New Yorker journalist
You can just google the name. Simon Parkin has been writing about games professionally for 10+ years and like many people his age grew up playing games.
Re:Hidetaka Miyazaki sees death as a feature, not a bug
by oscb on Wednesday March 02, 2022 @01:15AM
(#30524337)
You could try reading the article before assuming what the author will say.
The author clearly is keen to Miyazaki's games and puts them into the context of the debate about game difficulty. Yet it justifies the author's intent.
Give it a read.