Re:Results: iOS Game Revenue Survey
by Impossible on Thursday September 29, 2011 @01:10AM
(#3051207)
This assumes you only care about money and don't care about creative control and the satisfaction of running your own business. For a lot of indie developers making equal to or slightly less than they would as a salaried developer is doing well, even if you don't have a massive hit that makes $1M+.
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I admit that's the way I phrased it, but I meant to say "Why iOS when you have other avenues if you want to work on your own thing?"
In other words, iOS seems to be a very bad choice for someone who wants to make money, when you could do a, say, SAAS web app, or a traditional app. Sure, you probably won't START making the same money as a traditional job with those, but the cap is much higher.
I'm making half of what I did when working as a "hired gun".
I consider this wildly successful - I get to work on my games (which I would have done for free anyway) and earn enough to pay the bills.