News for hackers. Stuff that matters.
Re:Results: iOS Game Revenue Survey by Impossible on Thursday September 29, 2011 @01:10AM (#3051207)
This assumes you only care about money and don't care about creative control and the satisfaction of running your own business. For a lot of indie developers making equal to or slightly less than they would as a salaried developer is doing well, even if you don't have a massive hit that makes $1M+.
Re:Results: iOS Game Revenue Survey by Woost on Thursday September 29, 2011 @11:04AM (#3052707)
I admit that's the way I phrased it, but I meant to say "Why iOS when you have other avenues if you want to work on your own thing?"

In other words, iOS seems to be a very bad choice for someone who wants to make money, when you could do a, say, SAAS web app, or a traditional app. Sure, you probably won't START making the same money as a traditional job with those, but the cap is much higher.

Re:Results: iOS Game Revenue Survey by ido on Thursday September 29, 2011 @02:39AM (#3051403)
I'm making half of what I did when working as a "hired gun".

I consider this wildly successful - I get to work on my games (which I would have done for free anyway) and earn enough to pay the bills.