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Re:Results: iOS Game Revenue Survey by d_r on Wednesday September 28, 2011 @06:44PM (#3050245)
As a single indie dev, I couldn't agree more. It can be a long road! Games (as opposed to say, utilities) are challenging because of the additional art/sound/creative requirements, IMO. And I think one important reason for why > 1 is better is that two founders can push each other along when times are uncertain (and they often are!)

That said, keeping momentum, coding away, and most of all greatly enjoying the process of creating something will really help you.

Re:Results: iOS Game Revenue Survey by pagekalisedown on Wednesday September 28, 2011 @11:39PM (#3051031)
Any idea where a lone programmer can go to find other people to work with on a project?
Re:Results: iOS Game Revenue Survey by LordBron on Thursday September 29, 2011 @05:13AM (#3051701)
Game jams and conferences are good places. Ludum Dare is an online game jam/challenge while 360iDev has a great in-person game jam.