Re:Results: iOS Game Revenue Survey
by acak on Wednesday September 28, 2011 @06:44PM
(#3050244)
The median revenue per developer per month is an indicator of profitability and probably a better metric to decide the right team size.
So if you look at figure 7b, the sweet spot seems to be a team size of 6 to 9 people (where the median revenue per developer per month is $550 to $820. In contrast, the median revenue per developer per month for 10 to 19 person teams is $320 - $620).
If you can hire 19 people, you should probably split them to run two projects of 6-9 people each. :-]
Re:Results: iOS Game Revenue Survey
by cageface on Thursday September 29, 2011 @06:35AM
(#3051885)
If you consider what a capable developer can bring in just in salary in a month you realize what a ridiculous chicken-scratch game this is. Making indie apps may be fun but it's a dumb way to try to earn money.
So if you look at figure 7b, the sweet spot seems to be a team size of 6 to 9 people (where the median revenue per developer per month is $550 to $820. In contrast, the median revenue per developer per month for 10 to 19 person teams is $320 - $620).
If you can hire 19 people, you should probably split them to run two projects of 6-9 people each. :-]