Re:IL2CPP runtime performance improvements in Unity 2021.2
by pjmlp on Sunday February 27, 2022 @09:50AM
(#30488932)
Except Microsoft is not spending any of their engineers making .NET run on PlayStation, Nintendo or XBox (.NET Native is a bastardised version and UWP is deprecated on the XBox anyway).
Likewise in what concerns iOS, Android and WebAssembly, those same engineers keep using Mono runtime, as apparently there aren't as many resources as you paint.
A good example of the resourcing problem is the ongoing tragedy of migrating the development from UWP into WinUI 3.0/AppSDK
Likewise in what concerns iOS, Android and WebAssembly, those same engineers keep using Mono runtime, as apparently there aren't as many resources as you paint.
A good example of the resourcing problem is the ongoing tragedy of migrating the development from UWP into WinUI 3.0/AppSDK