Re:IL2CPP runtime performance improvements in Unity 2021.2
by pjmlp on Sunday February 27, 2022 @03:23AM
(#30486410)
Not quite also.
IL2CPP first target were game consoles.
Re:IL2CPP runtime performance improvements in Unity 2021.2
by binarynate on Sunday February 27, 2022 @03:41AM
(#30486482)
That's really interesting. I had tried to find a history of IL2CPP on the web but didn't get any Google hits, so thank you for sharing these details!
IL2CPP was originally developed for the WebGL build target (pre web assembly it went .NET -> cpp -> javascript). After the Apple announcement it was hastily ported to work on iOS. Initially (and maybe up to a couple of years afterwards to some degree ) it was extra buggy and the build time was extremely slow, but I think it was probably worth it in the end.