Re:Ledit: Simple, GPU-rendered, no bullshit text editor
by zozbot234 on Wednesday February 23, 2022 @10:00PM
(#30449723)
> For example, hardware sprites allowed for bitmaps that were composed in real time for display rather than blitted to the framebuffer.
You can do all these things with compositing, though. A "sprite" is just a very limited hardware surface where compositing happens at scanout, and some modern GPU's have those too.
There were other hardware accelerations my memory is somewhat more vague on. I remember there were some color palate translation hardware, and hardware dithering.
There wasn’t any standard cross platform graphics api back then, but that’s more a statement about the era. Everyone wrote directly to the metal.