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Re:Current hardware trends make C++ exceptions harder to jus... by xienze on Tuesday February 22, 2022 @03:28PM (#30433263)
> I run massive parallel data processing tasks on machines with 128 cores

So, not to be rude here, but this may be a real-world scenario in your world, but not in everyone else’s. I get the sense the kind of stuff you’re working on would benefit from things like using assembly as well. But for desktop apps, games, compilers, other command line tools… who cares about the performance of throwing exceptions?

Re:Current hardware trends make C++ exceptions harder to jus... by jgod on Tuesday February 22, 2022 @03:59PM (#30433685)
Games cares about it. But you're right that it's only very high-performance contexts.